PCARS Project C.A.R.S - General

Discussion in 'Game Discussion' started by beau261, Feb 22, 2012.

  1. Cyber_STIG_77

    Cyber_STIG_77 Moderator Team Raceonoz

    Posts:
    1,803
    Likes:
    483
    PSN ID
    Cyber77__
    I am quite tempted to convert to pc for project cars and have been looking into building a gaming pc. I came across this system which is second hand but apparently only 4 months old and was wondering how well it would run project cars/assetti corsa ? Asking price is $1000 but would cost about $1800 to build.
    wp_ss_20140827_0001.png
  2. DoogleDave

    DoogleDave Team Driver

    Posts:
    741
    Likes:
    729
    PSN ID
    DoogleDave
    Single screen or triple screen setup Stig - and at what resolution?
    That's the deciding factor...

    Looks similar to a build I have been contemplating and for $1000 looks pretty good value.
    Unless you're planning on overclocking the liquid cooling is a bit overkill and I don't think you'd need 16GB RAM, but as its a 2nd hand unit you can't really down-spec it.

    Interested to see what the guys that already run Proj cars and AC say about this build, but essentially it will come down to what resolution/fps you want to run at.

    I expect it will be perfectly adequate though...
  3. Cyber_STIG_77

    Cyber_STIG_77 Moderator Team Raceonoz

    Posts:
    1,803
    Likes:
    483
    PSN ID
    Cyber77__
    single screen @1080p to start with but with the gtx 770 I think it would run 3 screens ? Or sli a second 770 down the track when they get a bit cheeper
  4. KoAStR

    KoAStR Like a bowss Team Raceonoz Gold Member Super ROOZ

    Posts:
    7,701
    Likes:
    3,736
    PSN ID
    KoAStR
    Cyber_STIG_77 likes this.
  5. Ad2mny

    Ad2mny Absentee Moderator / PS5 ACC Team Raceonoz Gold Member Super ROOZ

    Posts:
    4,155
    Likes:
    3,906
    PSN ID
    Ad2mny
    I'm hoping there's a way to customise then import to ps4 via a PC/internet. If the game is as good as it looks, I would be happy to buy the PC version as well just to do liveries. Used to really enjoy doing them in TD unlimited and NFS Carbon.
  6. Ryzza5

    Ryzza5 Professional

    Posts:
    529
    Likes:
    531
    PSN ID
    PSN: Ryzza5 / Steam: Ryzza5
    They've announced a 2-year support + DLC roadmap beyond release which is great. Some free and paid DLC planned with cars that haven't been built yet but are licensed, including the 2013 Ford COTF V8 Supercar. I'd say there's a good chance of a livery editor being included during that time.

    Speaking of liveries, I'm finalising one that will be included in the base game on a GT3 version of [a car that's not yet announced], with the RaceOnOz logo featuring on the front corners.
  7. beau261

    beau261 Beau

    Posts:
    1,321
    Likes:
    94
    PSN ID
    beau261
    That system is very similar to mine. It would run a single screen very good, but with only a 2g graphics card, it will not run 3 screens very well.
    Luckily graphic cards are easy to upgrade down the track.
    Cyber_STIG_77 likes this.
  8. beannie84

    beannie84 Rookie

    Posts:
    752
    Likes:
    75
    PSN ID
    beannie84
    a gtx770 will run triples, though you may need to turn some graphic detail down, especially when running such a res like 5760*1080 etc
    in saying this, it'd come down to the game and how much draw the graphics will require.

    a gtx770 is quite a good card (about 10x better than my r7 260x running trips on iracing) lol.....
    and they still retail around the $400 mark <- thats still quite a decent card, but a 780/780ti i think is what you want for full everything
  9. Ryzza5

    Ryzza5 Professional

    Posts:
    529
    Likes:
    531
    PSN ID
    PSN: Ryzza5 / Steam: Ryzza5
    This guy (pete) cracks me up sometimes. The audio discussion had me laughing a little



    When I first played GT5 I thought the car contact audio sample was of a wheelie bin collision.
    PurpleDog likes this.
  10. PurpleDog

    PurpleDog Rookie Gold Member

    Posts:
    265
    Likes:
    229
    PSN ID
    PurpleDog
    I often wondered why that sounded familiar, and now I have a context. It is a startlingly accurate description of what it sounds like.
  11. Cyber_STIG_77

    Cyber_STIG_77 Moderator Team Raceonoz

    Posts:
    1,803
    Likes:
    483
    PSN ID
    Cyber77__
    Build 797 (28/08/14, Team Member+) - 806.1 MB
    Next-Gen:
    * PS4: Reduce motion blur amount
    Audio:
    * All cars now have the trajectory effect.
    * All Cars now have the occlusion filter based on distance.
    * The EVO X has a new incar and external engine set, plus an AI version, backfires, turbo, gears etc...
    * The rear and side surround sound speakers get louder as the car passes the track camera - this applies to all cars now.
    * All cars now have the very latest distant based reverb/echo effect (members' choice), but lifted one notch as requested by members.
    * All cars now have the gear wobble, this has yet to be refined and by no means ready for release. It's on my list and not too far away.
    * All the exterior engines are now a bit louder as requested (but some cars can't go louder and need further investigation as to why not).
    * The BMW M3 GT4 and the 3 Cosworth DFV based cars now have ambient distant external engine sounds and this also applies to the Ai versions.
    * All engine FDP files have the correct audio compression and format for PC, Xbox One, PS4 and Wii U. Many other tweaks 'here and there' as I swept through the files.
    Render:
    * Ripples UV fix
    * Fix for hsync/vsync timing stutter.
    * AutoGrass: Adds completion detection so it doesn't block main thread.
    * Moved autograss task to end of frame and can now span multiple frames.
    * Off screen cloud rendering fixes. Offscreen clouds are enabled by default now.
    * Code to fix Environment system so it syncs to replays. Code for dynamic racing line.
    GUI:
    * MP: Added password and lobby name to create menu
    Cameras:
    * Pre-Race update (Aries specific cams - WIP)
    * Showroom Cameras addon (WIP), minor curve tweaks
    Characters:
    * Drivers: Updated skin files for drivers
    * Added remapped modern helmet, added LODS< logo layers, initial maps and SMSOP modifier.
    * Updated ALL drivers exports: fixed skin in Logos, fixed gloves Uvs, updated materials, deleted useless textures, updated seatbelt rig
    Animations:
    * Driver Anims: Kart 02 - paddle anims
    * Driver Anims: Ford gt40 gear to update
    * Driver Anims: Pagani Huayra - paddle anims, visor up pose
    * Driver Anims: Mercedes SLS GT3 - paddle anims, visor up pose
    * Driver Anims: Updated anims accordking to new cockpit meshes + paddles anims
    * Driver Anims: Mercedes Benz SLS AMG - paddle anims, visor up pose + catabe export setup
    Career:
    * Career multi series flow
    * Career saves split into packets
    Physics:
    * RUF CTR3 SMS-R: Initial physics
    * Renault Megane RS: Fuel consumption, heat & wear model
    * Renault Clio Cup: Fuel consumption, heat & wear, dry weather AI tuning
    * Turned on aero, detached wheel, tire puncture, and engine crash damage in physicstweaker
    Vehicles:
    * RUF CTR3 SMS-R: Added to vehicle list
    * RUF CTR3: LOD tweaks to reduce popping
    * LMP RWD P30: LOD tweaks to reduce popping
    * Ford Escort RS1600: Collision model update
    * Aston Martin Rapide: Removed windscreen banner logo from official liveries.
    * Oreca 03: Fixed a bad RCF merge, Added selection sets for Alpine A450 variation
    * Aston Martin Vantage GT3: Added new Aston Martin Racing livery, adjusted cockpit exposure.
    * BMW Z4 GT3: Removed windscreen banner logo from official liveries + added "thx fans" back.
    * Renault Clio Cup 2014: Updated configanim, Bonnet Cpit vibration working in game now. Tweaked CPIT exposure
    * Alpine A450: Added to vehicle list, fixed user flags, separated Alpine A450 from Oreca 03, added runtime/srcdata files
    Tracks:
    * Brands Hatch Indy: Raceline
    * Oulton Park: Fixed floating/sinking instances, statics & crowds
    * Hockenheimring: Removed smoothing groups on corner/brakemarkers, fixes for dynamic red bollards
    * Belgian Forest: Fixed various issues, colission, reflection, added pit interior, added project specific textures
    * Oschersleben: New export, trees LOD Distances changes, blending background texture changed, LOD's changes in some objects
  12. leeboy910

    leeboy910 Professional Gold Member

    Posts:
    1,520
    Likes:
    1,208
    PSN ID
    leeboy910
    Sounds to me like a game that might not make a November release...
  13. Ryzza5

    Ryzza5 Professional

    Posts:
    529
    Likes:
    531
    PSN ID
    PSN: Ryzza5 / Steam: Ryzza5
    They've got 100+staff and a lot of work is being done by the community atm, so who knows. Every day there is a new build with a changelog about this long.
  14. KrasH

    KrasH New Recruit

    Posts:
    12
    Likes:
    13
    I run Project Cars at 5960x1080 on my setup (Intel i7 3930K @ 4.3Ghz and 2 x GeForce 680's in SLI, 3 x Monitors plus an accessory monitor for telemetry, Z1 Dashboard etc) and with graphics at the highest settings (with no AA, no motion blur), Graphics memory usage is about 1.6-1.7GB. The OS is using about 256MB of that. 2 GB should be enough, but personally I'd go for a 3GB card if the budget could stretch that far.
    Cyber_STIG_77 likes this.
  15. Darko

    Darko Professional

    Posts:
    982
    Likes:
    314
    PSN ID
    xxDARKOxx
    Brands Hatch Exclusive PS4 Gameplay
    stucar17 likes this.
  16. Clevohead

    Clevohead Taswegian Ambassador Team Raceonoz

    Posts:
    5,068
    Likes:
    1,794
    PSN ID
    Clevohead
  17. S_CLOSE

    S_CLOSE Professional

    Posts:
    1,582
    Likes:
    897
    PSN ID
    S_CLOSE
    Bahahahahahahahahaha:D:x3::laugh::roflmao:
  18. Ryzza5

    Ryzza5 Professional

    Posts:
    529
    Likes:
    531
    PSN ID
    PSN: Ryzza5 / Steam: Ryzza5
    Pause at 2:47 - dat's my gaming forum! :D
    First time I've spotted my ad board in game.



  19. Cyber_STIG_77

    Cyber_STIG_77 Moderator Team Raceonoz

    Posts:
    1,803
    Likes:
    483
    PSN ID
    Cyber77__
  20. Ryzza5

    Ryzza5 Professional

    Posts:
    529
    Likes:
    531
    PSN ID
    PSN: Ryzza5 / Steam: Ryzza5