Driver’s Briefing: 3 Heures du Mans
Approximate Race Distance: 53-56 Laps
Please read the following and ‘like’ once you have read and understood it.
Top 5 Shootout - 22:00
Start Time: 7:45 AEST
Tyre/Fuel Depletion: X0
TOP 5 SHOOTOUT PROCEDURE:
Drivers who are listed in the top 5 in their corresponding rooms will only be allowed on track during this session. The cars will be released in reverse order at 30 second intervals, 5th goes first, 1st goes last. Drivers caught excessively exeeding track limits will have their lap invalidated. Should all 5 drivers be found guilty of ignoring track limits, all will have 2 seconds added to their original qualifying laps. No second chances.
The room host must reset the room conditions to meet the indicated requirements.
No cars apart from the cars setting a lap are allowed on the track. Once you have set a lap, you may exit, via the pause menu but your car must remain in the pits. This allows you to spectate as well. The session should take no more than 15 Minutes.
The driver who takes pole will then elect which side of the grid he would like to start from. The rest of the grid will adjust accordingly on the formation lap.
Race - 21:00
One Lap Test Race: 8:15 AEST
Start Time: 8:30 AEST
Tyre/Fuel Depletion: X1
RACE START PROCEDURE:
The room host will set the grid based on the qualifying order. At approximately 8:15, the host must start a 1 lap test to ensure everyone can move off the grid with no issue. This can be done by changing the race type to Practice/Race.
Prior to the race start, the host must double check the Power and Weight of each car matches those listed in the OP.
The race will start in a side by side formation as per previous 3 Hour events. The pole sitter will set the pace but the 1st lap must not take longer than 5 Minutes. The pole sitter after rounding the final corner can choose when to hit the gas to start the race as long as it is before the start finish line. The race will go green at the start finish line regardless of the pole sitter’s actions. Note: Taking off before the final corner (i.e: Turn 33) will result in a one minute penalty.
If you are silly enough to spin on the formation lap, you are allowed to regain your place, but tough luck if the race starts before you can do so..
TRACK LIMITS: As per our rules and regs drivers must keep 2 wheels on the ripple strips or white lines at all times. We all make a mistake or 2, but if you are caught "continually and obviously" running outside the track limits to gain advantage you risk being penalised post race by the Stewards Group.
CONTACT: CONTACT IS TO BE AVOIDED AT ALL TIMES. If you make contact with the car in front and gain an advantage, you MUST give the place back at the next available opportunity.
SWERVING: You are NOT permitted to swerve from side to side on the straights. Drivers may only change direction ONCE on corner entry.
TURN 1 LAP 1: You can't win the race at turn 1, but you can certainly lose it. Take care into the first corner and leave plentiful space for other drivers, as this is the most risky part of the race. This is a very long race, so there should be no divebombs or ridiculous moves so early on.
CAR DISPARITY: This will be a very chaotic race at the start, be wary of very fast Group C cars down the straight and Prototypes in the corners. Keep your wits about you and drive to the conditions.
BALANCE OF PERFORMANCE: Following one last, defining grand finale update, the BOP is now set and will not change from now until the race start. Be sure to check the statistics in the OP if you are unsure of what you are meant to run, and for any changes you may have missed or be unaware of.
NUMBER BOARDS: It is a requirement that you place dedicated number boards (found in the OP) on your car in an easy to spot fashion. These are colour coded to clearly indicate car division, while the bottom square has been left white so you can edit it as you wish. Please ensure the number itself is clear to see. These boards are mandatory and failure to have them displayed on the car clearly will result in a Non Classification. Discretion may be applied under certain circumstances.
PIT LINES: Use the pit lane lines as indicated. Do not charge into the pit lane as you risk damaging your ego and disrupting the race. Commit early to avoid potentially causing a serious accident. Stay within the lines, you may not cut the exit line AT ALL, otherwise you will receive a warning.
BLUE FLAGS: Please observe blue flags, and move out of the way of faster cars if you are being lapped. You should be aware of the leaders coming up on you, and move out of the way as soon as possible when appropriate. Best to get off the race line, and with a small lift let them go, so you can continue the fight with those in your class.
HEALTH: Please please please empty your bladder before the race. We have a big enough break before the race to do so, we’ve all heard the degenerate stories of people pissing in bottles to continue playing, I really hope that doesn’t happen here! On the flipside, keep hydrated during the race with a bottle of water or energy drink, etc.
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