OTE="S_CLOSE, post: 46763, member: 196"]Who's your brother?[/QUOTE] Its me guys iv been wanting him to join since season 1
Hey guys, count me in, my wheel carked it 3rd week into last season, but I am definitely going to be buying another one so I'll be a 100 percent starter
Sunday nights won't work for me just at the moment, and I've lost a bit of interest in GT6, but I'm a pCARS player so will be interested to see what you've got planned later on. Oh and g'day
Hey Ryzza, Thanks for popping your head in. Will keep you posted on what we get going with PCARS when it comes out. If you are one of the testers let us know what it's like
Don't want to spam this thread, but bloody awesome is a good sum up. Obviously some things are WIP or Experimental (read:broken) at the moment, but that's how they've been able to innovate. (AI opponents are currently being worked on/played with, for example). I've got some videos here, but if you want to see some better driving, check out Rene Rasts' channel: https://www.youtube.com/channel/UCCZ41aHyZhwgVt3aBYxquSQ (Rene placed well at LeMans and won the Nurburgring 24hr event after preparing on this simulator - he's currently using it to prepare for the Spa 24 hour race). Personally one thing that I love is the pedal input (Clubsport V1's) - there's something about the input model used in this sim that feels a lot more lifelike - much more feeling at low %age inputs, instead of always just mashing the accelerator and then jumping off it when the wheels spin. The driving model on further developed cars is very engaging, I've spent hours just doing time trial laps around Nordschliefe by myself. Anyway I'll leave it there.
Cool, we do have a thread were you can throw a heap of info at us. http://raceonoz.com/forums/index.php?forums/console-sims-general-events-discussion.17/
Yeah, back in stu, keep meaning to get on to help with testing, but end up falling asleep before I get there.