PS4/5 ACC Team Championship Driver Briefing

Discussion in 'APLOZ Past Seasons' started by JJ_Penguin, Jan 30, 2021.

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  1. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Hi All
    Welcome to Season 3 ACC PS4 Championship


    For the new Members please take a moment to read through the FULL Raceonoz Regulations

    http://raceonoz.com/forums/index.php?threads/racing-rules-regulations.70/
    http://raceonoz.com/forums/index.php?threads/procedure-for-post-race-complaints-or-protests.193/

    For everyone have a read of the tips/tricks/fixes for pertinent information regarding entering the server, race starts and pitstops.
    https://www.raceonoz.com/forums/index.php?threads/acc-tips-tricks-fixes.4198/

    Please read through the following information. Individual track briefings will be as short as possible.

    Contact and Redressing
    ACC is unforgiving and contact will result in an accident. The usual Rubbin’-is-Racin’ doesn’t apply for ACC. Contact should be avoided at all costs. If you knock another driver off track, don’t drive past them if you have caused the contact. Give the spot back, and then continue your race. The 2 most common mistakes in contact are rear end contact where you 'punt' someone off, or if you get in too hot, and make contact on the side as they take their normal line.

    Protests and Stewards
    If something happens in the race that you feel is unfair or rough driving that affects you or is against the spirit of the league, please save your replay and let us know through the stewards group. Don’t crack the :):):):)s and blow up. The reason for the stewards group is to apply penalties in cases where drivers have done the wrong thing.

    For ACC we have Stu, Rolz and Hatfield as the Stewards Group. I will act as a post box only. If you wish to submit a protest send me a PM and I will forward to the Stewards Group then post the outcome to the forum. It is up to you to record the replay and highlights to provide evidence for a protest.

    Disconnections
    In the event of a Server dropout, the server will be restarted with the following procedure:
    • Server Jedi (JJ_Penguin) will setup the server to have 5min prac & Race with remaining time + 3mins
      5min practice is to give people time to re-enter the server. LEAVING PITLANE IS PROHIBITED.
    • The race will start as usual, the extra 3 mins will allow for drivers to form up and perform a rolling start as per Sunday Night League rules.
    • If an individual disconnects from the Server during Qualifying, you will be able to re-enter. You will NOT be able to enter the server Once the race starts. If you disconnect on lap 1 then the Server will be restarted.
    Race Time & Weather
    Weather will be based on Real World forecast for race day, within reason and within the parameters allowable in ACC. Forecast will be taken from https://www.myweather2.com/motor-racing.aspx

    Pitstops
    Mandatory Pitstop: 2
    Pit Window: None
    Race refuelling: Yes
    Mandatory Tyre: No
    Mandatory Fuel: Yes

    Blue Flags
    The Following rule is from the Rooz Rulebook and will be administered in ACC. Breaches will incur penalties if deemed necessary by stewards.

    (ix) If you are being lapped do not attempt to race the passing car. Blue flag rules apply. Meaning you must concede track position to drivers on the lead lap within a reasonable time frame. If you are battling for position with another driver some concession can be made, but at your next available opportunity (such as before the braking zone on a straight), you should concede track position. A rule of thumb for a reasonable time frame is within four corners, unless you can pull away (out of slip stream range) during this time due to fresher tyres for example.

    A Lapped car has 4 corners from the 1st blue flag to yield to he lapping car. Blue flags beyond the 4th corner may incur penalties on a case by case basis. If a lapped gains back their lap by overtaking a car on the lead lap then they have 1 lap to break blue flag or they will be required to give the position back.

    Cheers
    Penguin (")>
    Last edited: Feb 14, 2021
    bvracing_59 and garyw61 like this.
  2. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Teams Championship - Round 1 - Zolder - PRO/AM & AM 02/02/21- PRO 09/02/21

    [​IMG]
    Server will open at 7:00pm ADST (SYDNEY Time)
    Server 1 - Rooz ACC PRO/AM Server - Password: TBA - 02/02/21
    Server 2 - Rooz ACC AM Server - Password: TBA - 02/02/21

    Server 1 - Rooz ACC PRO Server - Password: TBA - 09/02/21

    Event Details

    Prac - 60 mins - in-game time 10am - multiplier x 2
    Qual - 15mins - in-game time 11am - multiplier x 2
    Race - 62 mins - in-game time 8am - multiplier x 2

    Weather
    [​IMG]
    ignore the date & the temps cant be done in-game
    [​IMG]
    Lap 1
    Tyre will be stone cold for the majority of the first lap. Extra caution is need for the braking zone for the chicanes. Give plenty of room and 'stay in your lane' through Snake and Dunlop. Its a 1hour race so you can't win it on lap 1 but you can lose it for yourself or someone else.

    Pitstops
    Check that you have selected a fresh set of tyres before the session begins, especially if you are loading a setup. Make sure that a fresh set is also selected for your pitstop. This season requires 2 mandatory pitstops for fuel, tyres optional.

    Race Start - Single file race start
    Start procedure as follows:
    - Perform short formation lap as usual.
    - Once in-game green light is given, the leader will continue on at a constant pace. ie 100Kph
    - Drivers are to fall into single file line.
    - No one is allowed to pit on this formation lap.
    - Race will start when the leader crosses the start/finish line at end of lap 1. Leader cannot accelerate until this point.
    - Drivers that receive drive through penalties are allowed to drive ahead and complete the penalty, but they must start from pitlane and cannot go until the field has gone passed.
    - If anyone is forced to start from the pits then they can leave and take their qualifying position in the order.

    Pit Exit
    Drivers must NOT cross the pit exit line when re-entering the track.

    Track Limits
    There are a couple of critical points that may catch people out, especially in qualifying. Both chicanes and the last turn may catch you out.

    Replays & Protests
    Drivers must assign a button for 'Save Replay'. The game only records 3 - 4 mins. If you are involved in an incident, saving the replay will be critical for any protests. Press the Save Replay Button 30 - 40 secs after the incident to ensure the moment is recorded. You have until midnight of the following day to put a protest in.

    Party Chat

    Party Chat will be setup for both Servers. I suggest joining the chat for practice, then you can choose to leave or start your own, that is up to you. But try to join the server chat at the end of the race. Personally, I prefer to have chat off during races.

    Good Luck
    Last edited: Feb 16, 2021
    xSkiL8r, Chubbe08, BURRADOGG and 10 others like this.
  3. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Hi All,

    Great start to the season on Tuesday. The races was very entertaining and the results were great to see. Just a couple points to follow up on:

    - Demo1 will be broadcasting the in-game chat. Be mindful that is you do talk during the race that you could be head in the broadcast. This brings an added element to the entertainment. Try to keep the swearing to a minimum and don't direct it at anyone. Any abuse or harassment will be dealt with harshly.
    - Room Disconnects are something we have to deal with in Online racing. It is ok to make comments venting your frustration but do not direct it at anyone.
    - To clarify the regulations regarding disconnections and the servers. I will look after the Pro & AM Server and Kman will look after the Pro/Am server. Thank you Kman much appreciated. Following will apply:
    • If a Driver disconnections, on the Grid or on Lap 1 then the Room will be restarted with the same pit window and pit requirements.
    • If a Driver disconnects, anytime after lap 1 then it is treated like a car failure and they cannot re-enter the server, even if the Server Disconnects.
    • If the Server disconnects, then the race will be restarted with the remaining time +3mins. If the race was past half way then there will be no pit window and 1 pitstop remaining.
    - There has been a number of people join recently and we will be making some changes to Round 2 to ensure everyone has an opportunity to race. This will be announced after Round 1 has finished.

    The Pro/Am race has had 250 views and the Am race over 100 views. This is really encouraging and you all need to be commending on the entertainment you're providing. I can't wait for Tuesday!
    Last edited: Feb 7, 2021
    b3nje909, xSkiL8r, Bounty05 and 12 others like this.
  4. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Season 3 - Round 2 - Paul Ricard
    Event in-game Details

    Prac - 11:00 - 60 mins - Multiplier x2
    Quali - 12:00 - 15 mins - Multiplier x1
    Race - 11:00 - 63mins - Multiplier x2


    Weather Details
    [​IMG]
    Weather forecast for Round 2 - Paul Ricard
  5. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Teams Championship - Round 2 - Paul Ricard - PRO/AM & AM 16/02/21- PRO 23/02/21
    [​IMG]
    Server will open at 7:00pm ADST (SYDNEY Time)
    Server 1 - Rooz ACC PRO/AM Server - Password: TBA - 16/02/21
    Server 2 - Rooz ACC AM Server - Password: TBA - 16/02/21
    Server 1 - Rooz ACC PRO Server - Password: TBA - 23/02/21


    Event Details

    Prac - 60 mins - in-game time 10am - multiplier x 1
    Qual - 15mins - in-game time 11am - multiplier x 2
    Race - 62 mins - in-game time 8am - multiplier x 2

    Lap 1


    Pitstops
    Check that you have selected a fresh set of tyres before the session begins, especially if you are loading a setup. Make sure that a fresh set is also selected for your pitstop. This season requires 2 mandatory pitstops for fuel, tyres optional.

    Race Start - Single file race start
    Start procedure as follows:
    - Perform short formation lap as usual.
    - Once in-game green light is given, the leader will continue on at a constant pace. ie 100Kph
    - Drivers are to fall into single file line.
    - No one is allowed to pit on this formation lap.
    - Race will start when the leader crosses the start/finish line at end of lap 1. Leader cannot accelerate until this point.
    - Drivers that receive drive through penalties are allowed to drive ahead and complete the penalty, but they must start from pitlane and cannot go until the field has gone passed.
    - If anyone is forced to start from the pits then they can leave and take their qualifying position in the order.
    - Cars must catch up to leaders 3 corners before the start line.
    - There is to be no weaving, excessive acceleration or braking after the last corner.


    Pit Exit - this rule has been modified
    Drivers will be allowed to cut the Pit exit line. It is their responsibility to ensure they do NOT impede other drivers. If a driver cuts the pit exit line and their is a collision or incident the penalties will be applied.


    Track Limits


    Replays & Protests
    Drivers must assign a button for 'Save Replay'. The game only records 3 - 4 mins. If you are involved in an incident, saving the replay will be critical for any protests. Press the Save Replay Button 30 - 40 secs after the incident to ensure the moment is recorded.

    Party Chat

    Party Chat will be setup for both Servers. I suggest joining the chat for practice, then you can choose to leave or start your own, that is up to you. But try to join the server chat at the end of the race. Personally, I prefer to have chat off during races.

    Blue Flags

    The Following rule is from the Rooz Rulebook and will be administered in ACC. Breaches will incur penalties if deemed necessary by stewards.

    (ix) If you are being lapped do not attempt to race the passing car. Blue flag rules apply. Meaning you must concede track position to drivers on the lead lap within a reasonable time frame. If you are battling for position with another driver some concession can be made, but at your next available opportunity (such as before the braking zone on a straight), you should concede track position. A rule of thumb for a reasonable time frame is within four corners, unless you can pull away (out of slip stream range) during this time due to fresher tyres for example.

    A Lapped car has 4 corners from the 1st blue flag to yield to he lapping car. Blue flags beyond the 4th corner may incur penalties on a case by case basis. If a lapped gains back their lap by overtaking a car on the lead lap then they have 1 lap to break blue flag or they will be required to give the position back.


    In instances where a lapped car and car in the lead lap are in close proximity, the car on the lead lap takes priority regardless of the situation.

    Good Luck
    Last edited: Feb 16, 2021
  6. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Stability Control
    Prior to the latest update Stability Control would help but it would be slower. It has been allowed at 20% in the servers as it would help stop people from spinning. Since the latest update, 10% SC has been found to be 0.5 - 1 second quicker. In order to keep a level playing field, SC will be turned off in the Servers from now on.
  7. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Race Start Procedure
    So there is no confusion going forward, the race will start when the leader crosses the Start/Finish line as indicated on the Map. This does not coincide with the end of the grid.

    See the below image
    [​IMG]
  8. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Commentary, Broadcasts and Spectator Mode
    Going forward there will be two slots in Spectator Mode. The Round 1 AM enduro server was very unstable with 3 People in Spectator Mode. I thought it was a miracle the Pro Enduro race on Saturday lasted the full length. I am doing what I can from my end to ensure the server works on race night and limiting the number of people in Spec Mode is one of them. Anyone that wants to join the commentary or enter Spec Mode needs to get approval to do so.

    There are spots left in the Pro & ProAm servers and are to be used by the Server Captain only. It is so the server captain can monitor the race in case the server needs to be restarted and to get the race order. For the ProAm race last week that was Kman.
  9. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Season 3 - Round 3 - Brands Hatch
    Weather Details

    [​IMG]
    Weather forecast for Round 3 - Brand Hatch

    There will be a bit of trial and error to get the weather to work correct prior to Tuesday. Let me know what the weather does.

    **GPortal is down so I can't update the servers at this stage**
    Last edited: Mar 1, 2021
  10. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Teams Championship - Round 3 - Brands Hatch - PRO/AM & AM 02/03/21- PRO 09/03/21

    [​IMG]
    Server will open at 7:00pm ADST (SYDNEY Time)
    Server 1 - Rooz ACC PRO/AM Server - 2/03/21
    Server 2 - Rooz ACC AM1 Server - 02/03/21
    Server 3 - Rooz ACC AM2 Server - 02/03/21

    Server 1 - Rooz ACC PRO Server - 9/03/21

    Event Details

    Prac - 60 mins - in-game time 10am - multiplier x 1
    Qual - 15mins - in-game time 10am - multiplier x 2
    Race - 62 mins - in-game time 11am - multiplier x 4

    Lap 1
    There is the potential for a damp or wet track for the race start. Be wary of Turn 1 - 4 on Lap 1 in slippery conditions.

    Pitstops
    Check that you have selected a fresh set of tyres before the session begins, especially if you are loading a setup. Make sure that a fresh set is also selected for your pitstop. This season requires 2 mandatory pitstops for fuel, tyres optional.

    Race Start - Single file race start
    Start procedure as follows:
    - Perform short formation lap as usual.
    - Once in-game green light is given, the leader will continue on at a constant pace. ie 100Kph
    - Drivers are to fall into single file line.
    - No one is allowed to pit on this formation lap.
    - Race will start when the leader crosses the start/finish line at end of lap 1. Leader cannot accelerate until this point.
    - Drivers that receive drive through penalties are allowed to drive ahead and complete the penalty, but they must start from pitlane and cannot go until the field has gone passed.
    - If anyone is forced to start from the pits then they can leave and take their qualifying position in the order.
    - There is to be no weaving or excessive acceleration/braking after the last corner.
    - The leader must slow to 100-120Kmh on Clearways Straight so that the field bunches up. The Leader cannot accelerate until after they have crossed the start/finish line as indicated on the map.
    - Cars must maintain approximately 100Kmh and cannot not accelerate until the car in front accelerates. There will be no overlap before the start/finish line.


    Pit Exit - this rule has been modified
    Drivers will be allowed to cut the Pit exit line. It is their responsibility to ensure they do NOT impede other drivers. If a driver cuts the pit exit line and their is a collision or incident the penalties will be applied.


    Track Limits
    Pay particular attention to the track limits on the outside of Graham Hill Bend, Westfield Bend and Sheene's.

    Replays & Protests
    Drivers must assign a button for 'Save Replay'. The game only records 3 - 4 mins. If you are involved in an incident, saving the replay will be critical for any protests. Press the Save Replay Button 30 - 40 secs after the incident to ensure the moment is recorded.

    Party Chat

    Party Chat will be setup for both Servers. I suggest joining the chat for practice, then you can choose to leave or start your own, that is up to you. But try to join the server chat at the end of the race. Personally, I prefer to have chat off during races.

    Blue Flags

    The Following rule is from the Rooz Rulebook and will be administered in ACC. Breaches will incur penalties if deemed necessary by stewards.

    (ix) If you are being lapped do not attempt to race the passing car. Blue flag rules apply. Meaning you must concede track position to drivers on the lead lap within a reasonable time frame. If you are battling for position with another driver some concession can be made, but at your next available opportunity (such as before the braking zone on a straight), you should concede track position. A rule of thumb for a reasonable time frame is within four corners, unless you can pull away (out of slip stream range) during this time due to fresher tyres for example.

    A Lapped car has 4 corners from the 1st blue flag to yield to he lapping car. Blue flags beyond the 4th corner may incur penalties on a case by case basis. If a lapped gains back their lap by overtaking a car on the lead lap then they have 1 lap to break blue flag or they will be required to give the position back.


    In instances where a lapped car and car in the lead lap are in close proximity, the car on the lead lap takes priority regardless of the situation.


    Good Luck
    Last edited: Mar 9, 2021
    b3nje909, garyw61, Max Gassit and 3 others like this.
  11. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Teams Championship - Round 4 - Zandvoort - PRO/AM & AM 16/03/21- PRO 23/03/21

    [​IMG]
    Server will open at 7:00pm ADST (SYDNEY Time)
    Server 1 - Rooz ACC PRO/AM Server - 16/03/21
    Server 2 - Rooz ACC AM1 Server - 16/03/21
    Server 3 - Rooz ACC AM2 Server - 16/03/21
    Server 1 - Rooz ACC PRO Server - 23/03/21


    Weather
    [​IMG]

    Server Setting
    Temp: 10
    Cloud: 0.4
    Randomness: 1

    Event Details
    Prac - 60 mins - in-game time 13:00 - multiplier x 1
    Qual - 15mins - in-game time 15:00 - multiplier x 2
    Race - 62 mins - in-game time 14:00 - multiplier x 3

    Lap 1
    There is the potential for chaos at Turn 1 - 4 even with a single file race start. Be wary of the car in front and be prepared to brake early.

    Pitstops
    Check that you have selected a fresh set of tyres before the session begins, especially if you are loading a setup. Make sure that a fresh set is also selected for your pitstop. This season requires 2 mandatory pitstops for fuel, tyres optional.

    Pit exit brings you directly onto the racing line for Turn 1. Be mindful of cars on a flying lap in Qualifying and do not impede.

    Race Start - Single file race start
    Start procedure as follows:
    - Perform short formation lap as usual.
    - Once in-game green light is given, the leader will continue on at a constant pace. ie 100Kph
    - Drivers are to fall into single file line.
    - No one is allowed to pit on this formation lap.
    - Race will start when the leader crosses the start/finish line at end of lap 1. Leader cannot accelerate until this point.
    - Drivers that receive drive through penalties are allowed to drive ahead and complete the penalty, but they must start from pitlane and cannot go until the field has gone passed.
    - If anyone is forced to start from the pits then they can leave and take their qualifying position in the order.
    - There is to be no weaving or excessive acceleration/braking after the last corner.
    - The leader must slow to 100-120Kmh on Clearways Straight so that the field bunches up. The Leader cannot accelerate until after they have crossed the start/finish line as indicated on the map.
    - Cars must maintain approximately 100-120Kmh and cannot not accelerate until the car in front accelerates. There will be no overlap before the start/finish line.


    Pit Exit - this rule has been modified
    Drivers will be allowed to cut the Pit exit line. It is their responsibility to ensure they do NOT impede other drivers. If a driver cuts the pit exit line and their is a collision or incident the penalties will be applied.


    Track Limits
    There are not many spots around this circuit where push track limits will gain you an advantage. Take car on the exit of Bocht 10, exit of the chicane and the exit of the last 2 corners.

    Replays & Protests
    Drivers must assign a button for 'Save Replay'. The game only records 3 - 4 mins. If you are involved in an incident, saving the replay will be critical for any protests. Press the Save Replay Button 30 - 40 secs after the incident to ensure the moment is recorded.

    Party Chat

    Party Chat will be setup for both Servers. I suggest joining the chat for practice, then you can choose to leave or start your own, that is up to you. But try to join the server chat at the end of the race. Personally, I prefer to have chat off during races.

    Blue Flags

    The Following rule is from the Rooz Rulebook and will be administered in ACC. Breaches will incur penalties if deemed necessary by stewards.

    (ix) If you are being lapped do not attempt to race the passing car. Blue flag rules apply. Meaning you must concede track position to drivers on the lead lap within a reasonable time frame. If you are battling for position with another driver some concession can be made, but at your next available opportunity (such as before the braking zone on a straight), you should concede track position. A rule of thumb for a reasonable time frame is within four corners, unless you can pull away (out of slip stream range) during this time due to fresher tyres for example.

    A Lapped car has 4 corners from the 1st blue flag to yield to the lapping car. Blue flags beyond the 4th corner may incur penalties on a case by case basis. If a lapped car gains back their lap by overtaking a car on the lead lap then they have 1 lap to break blue flag or they will be required to give the position back.


    In instances where a lapped car and car in the lead lap are in close proximity, the car on the lead lap takes priority regardless of the situation.


    Good Luck
    Last edited: Mar 16, 2021
    BURRADOGG, andrelli, Aza2672 and 2 others like this.
  12. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Teams Championship - Round 5 - Spa - PRO/AM & AM 30/03/21- PRO 06/04/21

    [​IMG]
    Server will open at 6:30pm AEST (SYDNEY Time)
    Server 1 - Rooz ACC PRO/AM Server - 30/03/21
    Server 2 - Rooz ACC AM1 Server - 30/03/21
    Server 3 - Rooz ACC AM2 Server - 30/03/21
    Server 1 - Rooz ACC PRO Server - 06/04/21


    Weather

    Server Setting
    Temp: 10
    Cloud: 0.7
    Randomness: 3

    Event Details
    Prac - 60 mins - in-game time 10:00 - multiplier x 6
    Qual - 15mins - in-game time 15:00 - multiplier x 2
    Race - 93 mins - in-game time 04:00 - multiplier x 12

    Lap 1
    The 'Go' line for the single file lap is the start/finish line shown above. Care needs to be taken at la Source, Eu Rouge, Radillon and Les Combes on lap 1. There is the chance for carnage. Its a longer race and it can't be won on lap 1.

    The race does start in the dark, so check you monitor settings and know how to turn your headlights on.

    Pitstops
    Check that you have selected a fresh set of tyres before the session begins, especially if you are loading a setup. Make sure that a fresh set is also selected for your pitstop. This season requires 2 mandatory pitstops for fuel, tyres optional.

    Race Start - Single file race start
    Start procedure as follows:
    - Perform short formation lap as usual.
    - Once in-game green light is given, the leader will continue on at a constant pace. ie 100Kph
    - Drivers are to fall into single file line.
    - No one is allowed to pit on this formation lap.
    - Race will start when the leader crosses the start/finish line at end of lap 1. Leader cannot accelerate until this point.
    - Drivers that receive drive through penalties are allowed to drive ahead and complete the penalty, but they must start from pitlane and cannot go until the field has gone passed.
    - If anyone is forced to start from the pits then they can leave and take their qualifying position in the order.
    - There is to be no weaving or excessive acceleration/braking after the last corner.
    - The leader must slow to 70 - 80 Kmh from the last corner so that the field bunches up. The Leader cannot accelerate until after they have crossed the control line as indicated on the map. If the leader does accelerate before the control line eg out of the last corner, then the next car takes control of the field and can't accelerate until they have crossed the control line.
    - Staggered start is allowed but there is to be no overlap with the car in front and you cannot accelerate before that car.
    - Start infringements will be looked at on a case by case basis.


    Pit Exit - this rule has been modified
    Drivers will be allowed to cut the Pit exit line. It is their responsibility to ensure they do NOT impede other drivers. If a driver cuts the pit exit line and their is a collision or incident the penalties will be applied.

    Track Limits
    Track limits can be an issue on a few corner. most obvious is Radillon. Other corners to note are the left hander after Bruxelles, outside of Stavelot and the outside of Banchimont.

    Replays & Protests
    Drivers must assign a button for 'Save Replay'. The game only records 3 - 4 mins. If you are involved in an incident, saving the replay will be critical for any protests. Press the Save Replay Button 30 - 40 secs after the incident to ensure the moment is recorded.

    Party Chat

    Party Chat will be setup for both Servers. I suggest joining the chat for practice, then you can choose to leave or start your own, that is up to you. But try to join the server chat at the end of the race. Personally, I prefer to have chat off during races.

    Blue Flags

    The Following rule is from the Rooz Rulebook and will be administered in ACC. Breaches will incur penalties if deemed necessary by stewards.

    (ix) If you are being lapped do not attempt to race the passing car. Blue flag rules apply. Meaning you must concede track position to drivers on the lead lap within a reasonable time frame. If you are battling for position with another driver some concession can be made, but at your next available opportunity (such as before the braking zone on a straight), you should concede track position. A rule of thumb for a reasonable time frame is within four corners, unless you can pull away (out of slip stream range) during this time due to fresher tyres for example.

    A Lapped car has 4 corners from the 1st blue flag to yield to the lapping car. Blue flags beyond the 4th corner may incur penalties on a case by case basis. If a lapped car gains back their lap by overtaking a car on the lead lap then they have 1 lap to break blue flag or they will be required to give the position back.


    In instances where a lapped car and car in the lead lap are in close proximity, the car on the lead lap takes priority regardless of the situation.


    Good Luck & lets finish this season on a high
    Last edited: Apr 5, 2021
  13. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    Hi All
    The final round for ProAm & Am will be brought forward by 30 minutes. Server will be open from 6:30pm Sydney time
  14. JJ_Penguin

    JJ_Penguin Moderator Team Raceonoz Gold Member

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    1,422
    Final Round Race Day
    Although the Teams Championship has already been decided, there is still a big battle between SAR, GRT and NCR for 3rd - 5th spot.

    The Overal Drivers Championship is still up for grabs
    Slambo Win, needs
    Vik 16th
    Pauly 14th
    River 13th
    Tymorgo 5th
    NigeGunz 3rd

    NigeGunz Win, needs
    Vik 14th
    Pauly 12th
    River 11th
    Tymorgo 3rd

    Tymorgo Win, needs
    Vik 13th
    Pauly 11th
    River 10th

    River Wins, needs
    Pauly 3rd
    Vik 5th

    Pauly Wins, needs
    Vik 4th

    Excludes Pole Point

    garyw61 and Bounty05 like this.
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