GT-Sport SCNG Season 2 - **Completed**

Discussion in 'Community Events' started by Xtr3meNZer, Jul 10, 2021.

  1. Xtr3meNZer

    Xtr3meNZer Professional Gold Member

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    Supercars Next Generation Season 2
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    Admin team: Xtr3meNZer, UrsineSaturn9, emmo46, T F Eccles


    Supercars Next Generation is back for Season 2 with a new line-up of Gr.3 cars and tweaks to the format following on from the highly successful Super Production Championship Cup. Get your entries in and read on for further details.

    Important Info
    • Supercars Next Generation (SCNG) Season 2 is a Gr.3 Teams-based championship run over 9 rounds, fortnightly on a Thursday night, 8.15 pm AEDT (5 August to 9 December 2021)
    • Cars will be the Chevrolet Corvette, Ford Mustang and BMW M3 Gr.3 machines with custom BOP (based on Polyphony Digital BOP)
    • Driver Ballast (+/-8% weight) will be set based on driver pace and consistency to even out the field and be set for the season (discretional changes may be made in exceptional circumstances)
    • Success Ballast (+/-3% weight) will be applied to the team car based on previous race results (up to a limit of +/-11% combined with Driver Ballast)
    • Four teams of 4+ drivers with team points scored for the top 3 drivers per team. The 4th car for each team will be another of either Corvette, Mustang or M3 with a maximum use limit of 3 rounds per additional car.
    • Race format will be single lap qualifying (no slipstream) followed by ~45 min race
    Race Schedule & Details
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    • Room open: 7:30 pm AEDT
    • Qualifying: 8:15 pm AEDT
    • Race start: 8:20 pm
    • Single lap qualifying NO SLIPSTREAM (1 outlap & 1 flyer, must leave 2+ second gap between drivers)
    • Tyres: RS / RM (both mandatory, choose starting tyre)
    • Tyre Wear: 3x
    • Fuel Depletion: 2x
    • Initial Fuel: 65 L
    • Tuning Prohibited

    Room Settings
    • Room Mode: Practice/Race
    • Room Name: RaceOnOz SCNG Room #
    • Race Type: Race for Real
    • Start Type: Grid Start with False Start Check
    • Grid Order: Fastest First
    • Boost: Off
    • Slipstream Strength: Real
    • Visible Damage: Off
    • Mechanical Damage: Light
    • Grip Reduction: Real
    • Race Finish Delay: 180 sec
    • Ghosting During Race: Weak
    • Shortcut Penalty: None
    • Wall Collision Penalty: None
    • Side Contact Penalty: Off
    • Correct Vehicle Course After Wall Collision: Off
    • Replace Cars When they Leave the Track: Off
    • Flag Rules: On
    • Blue Flag Ghosting: Off
    • Countersteering Assistance: Prohibited
    • Active Stability Management (ASM): Prohibited
    • Driving Line Assist: No Limit (but no cones)
    • Traction Control: No Limit
    • ABS: No Limit
    • Auto-Drive: Prohibited

    Cars and BOP
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    Teams and Entry
    • Reply to this post to register your entry
    • Team Captains are @UrsineSaturn9 @emmo46 @Xtr3meNZer @RidwanF1
    • Four teams of 4+ drivers with team points scored for the top 3 drivers per team.
    • Each team will have at total of 6 cars: 3 primary cars each with their own unique number and 3 secondary cars that share the same number
    • The 3 primary cars must be run each round (assuming enough drivers available) and 1 secondary car shall be selected from either the Corvette, Mustang or M3 with a maximum use limit of 3 rounds per car
    • Success ballast will carry over to all secondary cars, eg. Choose Mustang as secondary car for round 1 and win, the 3% ballast applies to all secondary cars. Run the secondary Corvette for round 2, it will have the 3% ballast applied
    • No privateers - This is a teams-based series
    • Team captains will be responsible for allocating their team drivers to their available cars

    R1Q Hot Stint and Driver Ballast
    • SCNG Season 2 is open to all levels of drivers and therefore driver ballast will be applied to reduce field spread and allow for close racing
    • Ballast will be set based on previous BOP testing and the R1Q Hot Stint, which aims to measure both pace and consistency
    • Drivers will complete a 6 lap “race” in the Corvette with the standard BOP at the round 1, 2 and 3 tracks with the average laps time from the 5 flying laps* used from each track used to generate an overall ranking (any major outlier laps may be ignored)
    • Room settings as per race, but with 0x tyre wear and 0x fuel depletion
    • Grid will be set based on Fastest First practice times with 2 to 3 laps practice between tracks
    • Drivers will start at 5 second intervals in grid order to ensure sufficient space between cars for the full pace outlap and 5 flying laps (i.e. P1 start at 0, P2 at 5 sec, P3 at 10 sec, etc)
    • Once all 3 sessions are completed, the baseline BOP will be centred around the overall average lap time for all drivers and Driver Ballast of up to +/-8% weight will be applied for each driver based on previous BOP test results to equalise the field (approximately 1% ballast per 0.1s difference in average lap time multiplied by a factor of 0.7x to account for race conditions)
    • Anyone interested in the nerdy BOP test calculations please <click here> https://docs.google.com/spreadsheets/d/1VRBmUL360o2OjyyfCuz_bZeWOmlDppfU566V1lb-PfM/edit?usp=sharing
    • Sandbaggers Ballast: The admin team will reserve the right to add any discretional “Sandbaggers Ballast” if any drivers are found to be sandbagging their laps in order to reduce their Driver Ballast. All R1Q replays will be shared in game for anyone that wants to scrutinise any particular laps and if there are any concerns please contact the admins by PM. DO NOT accuse any drivers on the forum
    Drivers Ballast after R1Q
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    Success Ballast
    • Success Ballast (+/-3% weight) will be applied to the team car based on previous race results (up to a limit of +/-11% combined with Driver Ballast)
    • For example, 8% Drivers Ballast + 3% Success Ballast = 11% total for the car (Success Ballast will carryover to subsequent rounds)
    • Success ballast will be fluid depending upon the number of cars competing per room as per the table below
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    Points Table
    • Driver and Team points will be scored from the table below
    • Team points will be scored by the top 3 drivers per team
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    Rules, Regulations and Protests
    • Be mindful that this series will have a range of driver skills, car weights and starting tyres so you will need to adjust your driving to compensate, particularly for the first few corners of lap 1
    • Be respectful of other drivers and avoid any contact
    • Follow the RaceOnOz Racing Rules and Regulations published <here> https://raceonoz.com/forums/index.php?threads/racing-rules-regulations.70/
    • Pit entry and exits lines are to be adhered to. All four wheels of the vehicle are to be within the pit lane by the time the solid lines start. Same on exit, all wheels of the car are to be within the lane of the solid lines. If the pit has a broken line, two wheels are permitted.
    • If the pit lane has a kink or slight chicane, it is expected you are to slow to the conditions of the corner, not going so fast as to hit pit lane walls etc.
    • If a racing incident has happened, and you are redressing the driver, please do not brake instantly on the racing line. Move through the corner, or series of corners if this is the case, pull off the racing line and then wait for the driver. This will not impede others behind you, potentially causing damage, or other cars going off track.
    • Protests must be submitted by PM by midnight Saturday after each round with video evidence of the incident - primary steward @UrsineSaturn9
    • In the case of any conflict of interest alternative stewards for initial contact will be @Xtr3meNZer or @emmo46
    • All Stewards will be involved to adjudicate on the incident. If they are involved in the said incident, we may pull another member outside of the series to help adjudicate.
    • The driver involved will be contacted by PM to inform them that a protest has been raised against them and for any additional details to assist the stewards with making a ruling
    • Upon reaching a decision, points penalties will be applied as per the table below
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    Livery Regs
    Our intent is to keep these regulations as minimal as possible to allow livery designers greater creative freedom when designing their team’s livery or liveries.
    • Each car must have a number. There will not be a designated number board and the design of the number is open to you to give you greater freedom in your livery design. However,
      • The car’s number must be prominently displayed on each side of the car, the rear bumper and optionally on the bonnet.
    • Tyre sponsorship is open to teams. The tyre sponsor is to be displayed on the tyres via the in-game decal function as illustrated in the sample images below.
    • Wheels must be of a centre-lock design. Wheel brand is open to teams.
    • The SCNG2 “S” logo decal must be displayed somewhere on each side of the car (either the standard version or the "left" and "right" variant).
    • The RaceOnOz ‘Helmet+Name’ logo must be displayed somewhere on each side of the car.
    • Safety decals must be prominently displayed on the front and rear of the car.
      • Latch arrows pointing to the boot and bonnet latches. Choose a colour that contrasts with the car colour.
      • Tow decals in a contrasting colour must be placed near the front and rear tow points.
      • Extinguisher and Kill switch decals placed on the bonnet adjacent their respective locations.
    • The Next Generation banner decal must be displayed on the front and rear of the car.
      • The front decal is to be placed as shown in the sample image below.
      • Placement of the rear decal is open to the livery designer.
    • The window banner is mandatory. You may choose whichever colour best suits your livery.
    Links:
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    Entry List
    1. UrsineSaturn9
    2. Xtr3meNZer
    3. emmo46
    4. T F Eccles
    5. Noodles87 (Noodles8771)
    6. gtkingx
    7. Hatfield
    8. Beats143
    9. Viperzed
    10. RidwanF1
    11. Rollscanhardly
    12. Didler27 (SirDidz72)
    13. Peersy (peersy_23)
    14. Le_bananajosh (GT_bananajosh1)
    15. boneslightning
    16. Tubbster22
    17. apex_64 (reserve)
    18. CaptainRisky(reserve)
    19. Blunty75
    Teams
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    Last edited by a moderator: Dec 9, 2021
  2. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

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    Stickied!
    Xtr3meNZer likes this.
  3. Xtr3meNZer

    Xtr3meNZer Professional Gold Member

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    All information is now posted in the OP, and sign ups are available now!
    gtkingx likes this.
  4. Noodles87

    Noodles87 Team Driver

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    I would like to join please
    Xtr3meNZer likes this.
  5. Luk3yd06

    Luk3yd06 Rookie

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    Count me in
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  6. gtkingx

    gtkingx Team Driver Gold Member

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    Yes please
    Xtr3meNZer likes this.
  7. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

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    in please
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  8. Beats143

    Beats143 Team Driver Gold Member

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    I would like to enter pls
    Xtr3meNZer likes this.
  9. UrsineSaturn9

    UrsineSaturn9 World Champion Gold Member

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    gtkingx and Xtr3meNZer like this.
  10. Xtr3meNZer

    Xtr3meNZer Professional Gold Member

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    Please note - we are looking for a couple team captains, so please if you're interested, contact one of us in the admin team.
  11. emmo46

    emmo46 Steward Team Raceonoz Gold Member Super ROOZ

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    In please.
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  12. Viperzed

    Viperzed GT7 League Organiser Team Raceonoz Gold Member Super ROOZ

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  13. RidwanF1

    RidwanF1 Rookie

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    in pls
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  14. rollscanhardly

    rollscanhardly Rookie

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    in please
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  15. SirDids72

    SirDids72 Rookie

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    Hey mate, sign me up please.
    Peersy and Xtr3meNZer like this.
  16. Peersy

    Peersy Team Driver Gold Member

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    Sounds great. Yes please :)
    Xtr3meNZer likes this.
  17. LE_bananajosh

    LE_bananajosh Team Driver

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    I’m in
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  18. UrsineSaturn9

    UrsineSaturn9 World Champion Gold Member

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    2 weeks till R1Q :)
  19. boneslightning

    boneslightning Rookie Gold Member

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    stick me in ill run at the back of the pack
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  20. UrsineSaturn9

    UrsineSaturn9 World Champion Gold Member

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    Maybe not with up to -8% weight ballast :)
    boneslightning likes this.