Boys I will be heading overseas in 2 weeks. I do not foresee that I will be using the wheel much between now and then, and I won't be back on board until mid-April - this is far to far away to wait for another season, so you guys are going to organise it. As such I would love for there to be a big group brain fart of ideas to pour out all over this thread so that we can add some polish to and call it Season 6. I am personally leaning towards a proper race car or cars, and am more than happy for it to be a full 7 or 8 round season. But given I probably won't be competing in much of it, that's for you to decide. I've put together more events then the no. of years a lot of the guys on this forum have been alive, so here's a bit of a list of guidelines to consider when putting a season together.
The things that need to be sorted are:
Car(s). Multiple makes racing or same car for everyone. Same car(s) for the full season or split season, ie 3-4 races in one car and 3-4 in a different one. Keep in mind there are both aliens and normal humans driving, so while you may love a certain car, if you can only keep it on track to 2 laps before binning it, then a season car it does not make. Tune-ability - if it's pretty good straight out of the box that's best. If after an hour of driving and tinkering with setups before you have a feel for it, then imagine the frustration of someone without the same tuning skills trying to deal with it? Does it like a mixture of tracks? Some cars are great on an open track with loads of space, but get it on the twisty stuff and it's rubbish, or maybe goes like a scalded cat but takes a k and a half to pull up. We can work around these things but it needs to be considered when picking...
Tracks! Picking these is harder than you think. They must have more than 18 pitboxes, preferably 24. Do they suit the car and the variety of driver skill levels we have? Are there glitches, especially regarding the pits? Which tracks suit an enduro and which suit sprint/normal rounds? Try and have a mix of long and short/twisty and open if the car allows, but sometimes the car just won't gel with a track - don't tune the car out of the problem, move on to a different track.
Once the above has been sorted then the testing begins to figure out how to set fuel burn and tyre wear, track temps, time of day, progression of track evolution and no. of laps for each round. Most races are around the 45 minutes, so with P and Q the total time for the event is an hour and a half. Enduro's are around an hour and sprints 20 min's each race. Fuel burn must force the pitstop for the normal and enduro rounds.
I know what you're thinking, this sounds easy as. It actually is, because it's also good fun doing a lot of the testing, but it does take time. Cyber and Drift have the settings for the server and I will hand them out to a few more people over the coming week so more testing can be done by more people. But to begin with, let's get a discussion going and see where people are leaning with regards the car.
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