The Q represents who has sent in the mandatory Qualifying lap, so the mods can see where everyone is in regards to pace
I don't know if many people have mentioned it or not But i find collisions in PCars are odd... I find if i clip a car even slightly I stick to them like glue for a bit, It's very very different to GT6's collisions Anyone else noticed this? Is it annoying for others? Or is it meant to be that way?
Yep it's a known issue that devolopers know about. Unfortunately (so far) there won't be a fix for it as it's something in the collision physics they had to implement due to engine limitations at the time. Project CARS 2 will be fixing this issue.
Lol true. But sometimes a little rubbing and loving taps are inevitable. This game does teach you to do clean passes i must admit
He just looks so menacing in that photo. imagine seeing that in your rear view mirror, nightmare material right there.
Well this thread went... somewhere... As I said to Viper earlier today, PCars in my opinion is a great game for driving, but I love GT6 for the racing side of things haha I'll be sticking with GT for as many seasons as it runs
I find it the other way around Where GT6 is good to make your car look pretty give it ridiculous horsepower to go have some fun with mates Pcars more concentrates on racing and give you a small insight of what real racing is all about and I am just thankful that finally a real Sim for those hardcore sim races has finally made it to a console instead of just PC
Chalk and cheese imo. GT now feels almost arcade like in comparison to PCars. Must admit though that I've never even unwrapped GT6, never felt the urge to play it after putting so much time into GT5 and seeing that they didn't really add much to it.