Bryan’s basically nailed every point, I have not encountered a single frame rate drop during gameplay, the visuals are insane, in terms of colour and lighting, I finally found a game that beats the old Super Mario Galaxy games (from a personal standpoint).
Audio is good too, the tyre squeal seriously isn’t really a problem on the race cars and a majority of the menu music is majestic.
The livery editor is great, very easy as well to use and will get a workout. There was an old thread on here called If Only GT Had a Livery Editor..! Well now you’ve got one! (@Bryan_F you can edit the suit and helmet
liveries once you hit level 5.)
It’s great that this game rewards you with unlockables for actually playing the game, basically every in game activity can go towards unlocking secret paints, decals and vinyls, along with suits and helmets. A breath of fresh air from
having paid DLC crammed down your throat and going the Forza route with loot crates... Jesus what were they thinking.
The Maggiore track is one of a kind, a truly amazing circuit that enourages close racing.
Physics have improved too slightly, no longer can you trailbrake into the corners as wildly as before, and the road cars actually brake even worse. The MX5 is unbelievably sensitive. But like Bryan said. to say it is the same as GT6 is completely wrong, going back to any high downforce car on GT6 after playing this will feel like driving an underpowered F1 car, whereas on this the game will bite you if you drive like an idiot. At Interlagos I lost concentration for about half a second and bang, looped the Mazda 6 into the wall.
The FFB again is a controversial topic, it’s still very weak but responds very well to the track elevation. If there was a way to just make it stronger we’d be on a winner.
Still much more to get into over the next few days, but I am looking forward to the release date eagerly.
Last edited: Oct 10, 2017