Keep in mind that this is a championship, not a single race. The BOP handicap/penalty system is designed to bring equality over the course of the season. We picked a car that was comfortable knowing that it's not quick in round one. LLCR aren't expecting great results in this race keeping in mind that we will have a better overall package for round 2.
I appreciate the feedback, and we'll see how it plays out over the season. It wasn't loosely thrown together. This system is a culmination of feedback and experience from sim-racing leagues around the world and simulated spreadsheet data to bring an overall balance that rewards team work and consistency, not just whatever team has Beau in it to drive around as fast as he can.
120% of the qualy time is fair. It's data that you can calculate for in the race to know where you need to be. If someone bins it on their last lap, suffers engine damage and does a 3min lap, finishes 7 laps down and their team goes from first to dead last,
will hit the fan.
If you feel you're going to be that far down anyway, take advantage of the opportunity to minimise the damage, quali on RSS, pit at the end of lap one and just run your race as per normal. You'll save yourself around 4sec per lap down. Be creative with strategy. This isn't a sprint race.
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