AC Assetto Corsa - General Discussion

Discussion in 'Game Discussion' started by KoAStR, Apr 24, 2013.

  1. AJ.Scott

    AJ.Scott Team Driver

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    All good mate, thanks for updating the OP BTW.
    After having a run in the C6R I felt it was a definite contender for some races, it just drives so well, the physics are excellent and it sounds incredible and this was the Beta3 version, so I would say give the C6R Beta4 a run and I think you'll agree it would be crazy not to run a single make series or at least some races with it, even the odd enduro maybe. Just idea's.

    Cheers
  2. AJ.Scott

    AJ.Scott Team Driver

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    FCM (Formula Corsa Modding) have released the Lotus F1 for their F1 2014 season mod which is now at v0.3.1 beta, the templates are also available for the cars. Click the MODS tab then use the mouse wheel to scroll down the page to find the download section :)

    Link: http://formulacorsa.net/


    Changelog 0.3.1 – August 24, 2014
    - Updated team names and descriptions
    - Updated Scuderia Maranello’s physics
    - New Enstone GP sounds
    - New brakes for all cars
    - Fixed power curve of Enstone GP
    - Added FAQ, Instructions and Disclaimer
    - Modified flames position on all cars
    - Blank flame png added and tested on all cars

    Cheers
  3. Tovey_4saken

    Tovey_4saken Team Driver

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    couldn't sleep so was scanning RD and came across all this knowledge for server config

    8.3.2 Sun_angle
    Default value: -7
    Common RD Racing Club value: 16

    Specify the Time of Day via the SUN_ANGLE value.

    List
    Time of Day = SUN_ANGLE

    08:00 = -80
    09:00 = -64
    10:00 = -48
    11:00 = -32
    12:00 = -16
    13:00 = 0
    14:00 = 16
    15:00 = 32
    16:00 = 48
    17:00 = 64

    8.3.8 Client_send_interval_hz
    Default value: 15
    Common RD Racing Club value: 15

    Value in Hz (1/s) how frequent the server will update the car's position on the track. Increase it for better multiplayer quality and better collision detection. Higher values cause higher server load.

    4.5 Grip levels / Track surface
    These are all ingame available presets with their numerical values. (Source)

    Optimum
    Session Start: 100
    Ramdomness:
    Lap Gain:1

    Fast
    Session Start: 97
    Ramdomness: 20
    Lap Gain: 20

    Green
    Session Start: 92
    Ramdomness: 20
    Lap Gain: 10

    Slow
    Session Start: 94
    Ramdomness: 15
    Lap Gain: 60

    Old
    Session Start: 86
    Ramdomness: 30
    Lap Gain: 50

    Dust
    Session Start: 83
    Ramdomness: 10
    Lap Gain: 18

    Explaination of Randomness value from the official AC forums (Source)
    "Randomness adds or subtracts a percentage to the starting grip.

    Example for the "old" preset:
    Session Start: 86
    Ramdomness: 30

    Means that the starting grip is 86%, but with a random margin of +/- 3%. Think that even 1% difference is CLEARLY noticeable while driving."

    Lap Gain
    Value of number of laps per car to add 1% grip.

    Grip values and a 'Transfer_grip' value can be individually set in the server_cfg.ini in a dedicated server client. See section 8 Dedicated Server configuration for more information.

    8.3.13 Race_over_time
    Default value: 20
    Common RD Racing Club value: 300

    Value in seconds how long the server waits to fade to black and reset all cars on track to their pit boxes after the winner finishes the race.

    8.3.17 Damage_multiplier, fuel_rate, _tyre_wear_rate
    Default values:
    DAMAGE_MULTIPLIER=100
    FUEL_RATE=100
    TYRE_WEAR_RATE=100

    Common RD Racing Club values:
    DAMAGE_MULTIPLIER=0, 100
    FUEL_RATE=100 (or adjusted)
    TYRE_WEAR_RATE=100 (or adjusted)

    All values in percent - adjust if needed

    Also if you check your replay file in documents/assettocorsa/Replay a file called cr could have nord footage i had 1 with only 20 seconds because my save replay limit was 10mb to save it you must rename it otherwise once you get on track the footage will be replaced so we can record race footage but have to rename after race qual so on :thumbsup:
    Last edited: Sep 4, 2014
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  4. Tovey_4saken

    Tovey_4saken Team Driver

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    Few snaps i got from last night[​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    This is my amazing snap of anon coming down the straight :roflmao: hard to take a photo of a car pushing 280kmh
    [​IMG]
    [​IMG]

    hopefully these are an okay size and dont miss the server config settings in above post and how to get mp replays!!! :D
    Last edited: Sep 4, 2014
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  5. AJ.Scott

    AJ.Scott Team Driver

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    @Tovey_4saken, Mate you are a legend :cool::thumbsup::D
    The info you posted on the AC server is exactly what Ive been looking for, and will enable us to set track settings for specific sessions :) and having the tyre and fuel burn controlled will make for a higher level of strategy when we eventually start league racing, but it will also be of benefit in other events. All we really need is for Kunos to implement pit stops and we're all good.

    It's good to know that the race from last night is still in my Docs AC folder, will check it out later, I'll grabs some pics ;). Love the pics too, be better now we know we can save the replay file, can get some racing pics :D:thumbsup:

    Cheers
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  6. Tovey_4saken

    Tovey_4saken Team Driver

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    thought you might like it haha heaps of new things to tweak and the send client interval hz thing makes me wonder that if we bumped it up a bit more could it smooth out the cars a bit just enough to know where we all are.

    yeah laughing about the replays hope theres nord cams though because i didnt from pits in my vid i was doing setup so dont know if it will track cars :confused:
  7. DoogleDave

    DoogleDave Team Driver

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    Great stuff guys. Sounds like you are making good progress into the online realm of AC.

    I purchased my GTX750Ti today so am waiting for it to arrive (hopefully tomorrow), so with any luck I can soon join you guys online for some fun! :thumbsup:
  8. AJ.Scott

    AJ.Scott Team Driver

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    @DoogleDave sounds like a plan to me :)

    I was actually just debating what to put up on the server, for the next few days till we decide what to race next week.
    Track wise I thought we'd go Aussie in Albert pk D/L HERE
    Cars, thought Ide put another mix of cars up, will keep them to default cars so only the track needs downloading.
    Cars;
    Lotus 2-eleven
    Ferrari 458 S3

    BMW-Z4-GT3
    McLaren-MP412C-GT3
    Merc Benz SLS
    Cars will run default skins too, just to make it easy to setup the car list :)
    Will take a little while to set up, but should be up by 6pm Perth time, give or take 10mins.

    EDIT:Having issues getting this to run on the server for some reason, bare with me will get it sorted.
    Cheers
    Last edited: Sep 5, 2014
  9. AJ.Scott

    AJ.Scott Team Driver

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    Found another good looking AC mod that has been put together by the PTSims mod team, mod is the Opel Adam Cup.
    - Engine: Opel Ecotec 1.6
    - Weight: 1031 kg
    - Horsepower: 260 bhp @7500 rpm
    - Torque: 190 Nm @5000 rpm
    - Drive: FWD
    - Gearbox: 5 speed, sequential
    - Top Speed: 230 km/h
    - Acceleration: 0-100 km/h in 5.9 seconds
    - Fuel tank: 38 litres
    - Available tyres: Michelin slick
    D/L here 40.3Mb includes Body & Glass templates.
    Worth a look, could be some tight packed racing with such a controlled package :)

    Cheers
  10. DoogleDave

    DoogleDave Team Driver

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    Sounds good AJ.
    I already have Albert Park downloaded so I'm happy with that track choice.

    Just finished installing the new GPU - WOW what a difference.
    Now running at 1080p with Ultra settings (and AF on x2, AA on x4) and hitting around 35-40 fps (I think my CPU is letting me down a little still) but very happy with the difference. Looks SO MUCH better now.....much more enjoyable to play.

    Certainly beats playing in 720p with everything set to low/medium and hitting mid-high 20's fps :thumbsup:
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  11. AJ.Scott

    AJ.Scott Team Driver

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    Awesome DoogleDave, once I get the server up, you can test it's online abilities :) see how well your rig copes. Have a little fun at the same time mate.

    Cheers
  12. Anon666

    Anon666 Destitute Gentleman Driver Team Raceonoz Super ROOZ

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    Having a run now Dave, you still on??
  13. DoogleDave

    DoogleDave Team Driver

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    Just finished state of origin GT6 race.
    Will head on in shortly to give AC online a go :)
  14. AJ.Scott

    AJ.Scott Team Driver

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    SERVER IS UP!! :D
  15. DoogleDave

    DoogleDave Team Driver

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    Is anyone on the server?
    I've tried twice to enter it and it loads the track and 24 cars but then just sits on the grey screen and does nothing....
  16. AJ.Scott

    AJ.Scott Team Driver

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    Damn!!
    The GP2 2014 season mod has been updated to v0.9.9, seems a major physics update was done also a 2D template is included
    252.1Mb D/L Here
    I'll get on and see whats what mate, just got it back up thanks for letting me know so quick Doogle :thumbsup:
  17. DoogleDave

    DoogleDave Team Driver

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    No probs - downloading the update now :)
  18. AJ.Scott

    AJ.Scott Team Driver

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    okay problem is with the track, has limited pit boxes and I have 24 cars alotted, so i will reduce to just the BMW & Mclaren GT3's, should fix the issue.
    EDIT:Only 12 cars on the server, BMW Z4 GT3 & McLaren MP4 12C GT3 default liveries/skins
    cheers
    Last edited: Sep 5, 2014
  19. Anon666

    Anon666 Destitute Gentleman Driver Team Raceonoz Super ROOZ

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    I'm in the server. Seems ok?
  20. DoogleDave

    DoogleDave Team Driver

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    I was just in as well and seems OK now - cheers AJ.
    Might jump in for a few more laps :)