Cool.... I think lol, I just took a look at my rF tracks and Barbagallo 2013 and symmon plains 2013 were both done as rF releases, I can upload them to my Mega acc but not till tomorrow morning, net speed goes to in the arvo, or you could probably find them @ rF central, if not I'll up them in the morning mate Cheers
the barbagello you sent me was a rfactor track already wasn't it? because iv'e already opened it and have it in blender other two i'll get onto now
Yep it was, the Pukekohe I have is the 2013 layout with the 3 new corners in the back straight, I think the symmons plain one was just given a face lift, as no track changes have occurred at Symmons as far as I know, the Barbagallo you have has the new pit layout. So should be good from here, only other track I think thats worth conversion is Gold Coast 600 but not sure if one was done for rFactor, google time cheers
yeah there was a gold coast version for rfactor i have a version but don't remember much about it like how it looked and the sydney street as well but think that had issues from what i remember?? i have barb open but textures are missing easy fix though just time consuming and symmons is in blender and all going good ready for physics props next problem is scaling for these tracks if they have used real world data or just guessed
@Tovey_4saken The Gold Coast 600 for GSC has the current layout for the event, I have the FVR WIP7 version so there's probably a later release on their website, will suss it out I have discovered the rF Pukekohe 2013 I have is v1.1 @65Mb, I will up this for you now to my Mega acc will take about 12min, post a link asap mate Cheers
bahaha if you want an odd sized track with only a driveable road and no textures or shaders then yes lol
Hehehehehe sounds like a challenge..... won't need an ice bucket either lol Mate gonna have to postpone upping the Pukekohe track till tomorrow morning, keeps failing and resetting, stooooopid bloooooody AU internet , sucks candy coloured testicles with soft centre's, it's a fkn joke, so frustrating............................ AAAAARRRGGGGGHHHH!!
I too am good to go with regards the paypal side of things. Give me your details and an amount and I'll get onto it.
it's all good mate don't stress no rush at all will take me few days to set everything up anyway so far i have symmons in game with basic shading just have to work out scaling then she is good to go was such a breeze compared too other's most of the mesh was connected as a whole so only took 30 mins to add physics could even have it by tonight
scratch that just #$^#^#^#%^#%^#%^ up the whole thing and have to start from scratch again blender is a down right
What...... that suck's so hard mate it blows lol, typical though, when its goes south, it goes all the way hahahaha You'll get it sorted mate I have confidence in you
The french server is still active, and is currently running the GP2 mod @ Silverstone, 25 min practise 15min quali 10 lap race optimum track surface. cheers
It was a fight alot of swearing,coffees and the biggest mess of mesh i've ever seen lol still bit bumpy in places but lot better then it was so here we are a track in 24 hours lol Has 5 pit box's and race boxes for now. fancy grass normal maps and sand and my special sand and grass physics i'll update more tomrrow further tweak and add NM's to everything Enjoy guy's https://www.mediafire.com/?e3hwa1c09jvxieu
That's hot Tovey, a beta conversion in 24Hrs, you're a natural mate, will post a few words after I get downloaded and run some laps, Can't Wait, I really like Symmon Plains layout, that hairpin is just maximum deceleration it's feking awesome stuff Pukekohe 2013 is another Fav, especially the Esses into the late apexed right hander leading onto the back straight, it's great stuff when ya setup is right power through it so quick.....sighs!! looking forward to it Cheers
as i said she is a bit bumpy in places not sure what bumps are meant to stay and what's meant to go lol the hair pins a bit of a mess the mesh was really scattered about but by tomrrow night it'll be fixed then onto the other's
Sorry to break it to ya mate but Symmons wouldn't load on My PC, it just hung only way to get out was to Ctrl-Alt-Delete, my mouse was tripping out too, like stuttering/staggering instead of being a smooth action, as I said mate sorry to be the bearer of bad news. Cheers
there was a texture failure out of 600 texture files 5 are blank and show up black and white only the the pit garage is black and white no biggie and because i didnt give my texture folder in zip it crashed without pit shed textures so heres the 5 textures for an easy fix just extract into symmons folder sorry about that https://www.mediafire.com/?ennzntmplu6cjr6