Build 784 (08/08/14, Team Member+) - 232.4 MB
Next-Gen:
* XB1: Minor clean-up of old XDK paths
* PS4: Added support for separate position vertex buffer. Removed old packing matrices and support.
VR:
* Oculus Rift: Enable improved MSAA for VR.
* Oculus Rift: Over-rides Frame Latency (forces to 1)
* Oculus Rift: Auto-configure best refresh rate + implement support for Direct to HMD rendering.
* Oculus Rift: Fix head tracking bug, improve time-warp latency. Add support for detecting extended monitor mode, direct to HMD mode and attaching a window directly to the HMD device.
Render:
* Fix for round-tripping crash (using stale object gathers)
* DX11: Minor optimisation, inlining of sphere bounds (TODO: the bounds are the source of a lot d-cache misses)
Cameras:
* Vehicle folllow camera now uses target distance as focus distance - overrides settings in animation for that camera
Characters:
* Driver male ART: Setted up new names, materials, presets and exports for L driver (GT and classic)
* Crowds: Updated with next new crowds: Talking marshal, talking RO sitting on chair/ground billboards, sitting chair, sitting ground. Updated with new animations. Updated bank animations. Updated textures. Uploaded new exports. Updated bindings
Controllers:
* Upped input processing thread to high priority to increase FFB and pad input fedelity.
* Gamepad updates: Added option to enable/disable soft steering dampening - default is off, Added option to enable/disable visual filtering of steering wheel - default is off, Added option to enable/disable opposite lock help - default is on, Added option to enable/disable old control system - default is off, Tweaks to default settings, Counter steering improvements, Soft steering affected by dampening levels (100% = current levels, 50% = 50% affect, 0% = no affect), Increased pre-heated tyres and brakes based on game level (50% for pro, 75% for intermediate, 100% for novice)
Gameplay:
* Qualifying sessions now let you finish your current lap if it times out during a lap
GUI:
* Make rolling starts default false.
* Center point added to vehicle telemetry screen
* "Simulating" overlay for calendar and save flow
* Career calendar now shows an icon for the motorsport the event is in
* Adding current day and next event highlights to the calendar [AR-2177]
* Updated Multiplayer Create screen along with new Public/Private/Friends setting for online events
* Time progression updates: Corrected time progression increment applinks & code to align to the main menus increments. Added the applinks & code for the time progression to the simulate menu too
AI/Pitstops:
* Pitstops GT: "fuel_getReady", "wheels_start"
* Rework wall checking to allow maneouvering around walls that are too close in certain situations
Career:
* AR-2042 - Current contract selection shown in top bar
* DidWinRace game metric now doing full scoring check so it picks up on per-class scoring
Physics:
* BMW 1M Coupe: AI tire model tuned in wet weather
* Ford Focus RS: AI tire model tuned in wet weather
* Stripped out some unnecessary data from certain FFB tweakers
Vehicles:
* Rain tire tread #2 and #2B DDS files
* Mercedes C-Coupe DTM: Rear wing DRS effect
* Mercedes SLS GT3: LOD tweaks to reduce popping
* Mitsubishi Lancer Evo X FQ400: LOD tweaks to reduce popping
* Renault Clio Cup14: Added LODs and optimized the cockpit model
* RUF CTR3 SMSR: Merged in the polished, mapped and textured LODA interior and steering wheel. Interior DDS texture. Initial check in. Pre-alpha checkin for Daniel to merge in latest work. (NOT IN-GAME)
Tracks:
* Hockenheim: Fixed Nat layout concrete walls
* Watkins Glen Reverse: Fixed corridors not present in pit lane causing pit problems.
* Monterey: Added txt for distatnt wc building and ao and emm for db04 building. Fix for lighting/mesh issues on Monterey portaloo assets (static assets), add alpha channel for specular txt
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Player loses control of the car after accessing the Setup and Strategy.
- Speed sensitive camera option is missing from UI
- Ghost from records done previous to 781 might lead to CTD
Build 779 (01/08/14, Junior Member+) - 772.4 MB
Audio:
* Formula B incar and external engine sets, plus an AI version. Includes other vehicle events tranny, gears, backfires, distant roll-offs and trajectory. Plus the new distant based reverb/echo effect.
Render:
* Processing of vehicle specific impostor reflections setup XML files in build scripts
* Water spray particles use faster shader that ignores shadows and does lighting calculations per-vertex
* Implemented wheel effet switching for rear/front wheels according to vehicle drive (rear/front/four) - TyreSmokeAnimated_PlayerFrontWheels is applied to free wheels, TyreSmokeAnimated_PlayerBackWheels is applied to powered wheels
Bugfixing:
* Fix rolling start player control on green light. - AR-2148
* Fix ensure lap time is invalidated when AI controlled (or 'simulating') -AR-2152
Controllers:
* Moved pad speed sensitive steering and fitering defaults out of base and into RAC
* Gamepad control updates: New default gamepad input values, F1 access to new gamepad tweakers, Steering wheel smoothing enabled for all gamepad modes, Updated gamepad movement rates depending on fraction of top speed, Added inverse dead zone, Added switchpoint tracking, Smoothed gamepad steering transitions, Gamepad specific speed sensitive steering system, Added soft steering around centre of joypad, Removed old dampening system for new updates
Multiplayer/Online:
* Test increase of ping rate for debugging
* Bumped global leaderboards version to 4 for Friday's global stat reset.
GUI:
* Fix for textdb header
* New raining background
* Changes to allow new weather ui.
* Minor tidying to the in-game menu
* Simulate race session on skip to end.
* Stop progression to next screen when the date is in the past
* Fix for career event panel -- now correctly scrolls through the days events
* Fixing calendar so it bumps you to first event for all new career saves. (AR-1988)
Cameras:
* Replay Cameras: Cadwell Woodland real-world-style cameras - First pass.
Career:
* Text id's updated to match the FIGS database checked in
* Stop progression to next screen when clicking on an empty calendar slot
* Reordered the Day View panel on the calendar to reflect how the event page is ordered.
* Fixed up a lap incrementing issue in physics & app regarding the way events are handled all at once.
* Link the "Skip to end of session" button to align with the "Simulate" buttons enabled/disabled status.
AI/Pitstops:
* Airjack mechanic: Changed jack up motion to linear motion
* Pitstop: Updated Locator RRW, LRW positions for most of the cars
* Pitstop: Chief mechanic: changed start/end position; chief moves away from vehicle way , no more colliding with vehicle
* Driver AI predictionlist optimisations: Removed AcceleratedWaypoint (superseded), Removed SimulateDefaultLap, Optimised pre-race PredictedTime parse
Physics:
* Process physics end of race session also processes player
* Ariel Atoms: AI tire model tuned in the wet, side aero force balance shift, safer bump stops. Evon CR500 tire updates
Vehicles:
* Audi R18: Bug fixes
* Ford Focus RS: Bug fixes
* Caterham Classic: Bug fixes
* Ford Escort Mk1: New export
* Caterham SP300R: New export
* Ford Capri Group5: New export
* Mercedes SLS: Added licence plates
* Caterham R500: Bug fixes, bug fixes
* Gumpert Apollo: Added licence plates
* Oreca 03: Suspension animations, damage fixes
* McLaren MP4-12C GT3: LODA/B/C Check and Smooth
* McLaren P1: Added licence plates, various small fixes
* McLaren F1: Added licence plates, fixed various issues
Tracks:
* Monterey: Added some dirty for fences
* Le Mans: Added ao for basement under tribunes
* Hockenheim: Updated all the placement to suit the new terrain from turn #4 down to the hairpin, scene updates (static placements)
* Silverstone: Fixes and colorupdates for armco, tyrewallcovers and concretewalls, fix for selectionset errors, fix for QA2069, QA2070, QA2093, fix for trunk-advertissue
Known issues:
- Replays: Working but you can't watch saved replays plus other issues
- Player loses control of the car after accessing the Setup and Strategy.
- Sometimes when you receive a game sync error message in MP this message keep appearing outside MP from time to time. (exit the game to "solve" it)
- Cars get propelled out of the pitstop at high speeds
- Speed sensitive camera option is missing from UI
- Missing icons on weather selection are clear, fog with rain and heavy fog with rain
Hockenheim crashes when using x64
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