GT6 [Completed] Japanese GT Championship 2000

Discussion in 'Community Events' started by Hatfield, Sep 29, 2016.

  1. Knuckles

    Knuckles Professional

    Posts:
    1,586
    Likes:
    956
    Can play around tuning all you want. Certain tunes suit some and not others. And some people are just faster then others. Not expecting to be running up with the div 1 guys pace anyways.
  2. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

    Posts:
    18,134
    Likes:
    17,606
    PSN ID
    DRZ-Hatfield
    Thanks to @StigsTC for the following:

    BoP FOR MOTEGI (Will be modified for each round)
    Car-------Power-----Weight
    Skyline --- 500 --- 1150
    Supra --- 490 --- 1150
    Viper --- 495 --- 1180
    NSX --- 485 --- 1150
    Diablo --- 540 --- 1230
    How you achieve Power is up to you.

    With the above at Motegi I got the below results:
    Car------Time--------Max (km/h)--First tyre 9---Which tyre----Fuel
    Skyline-1:44.185---246 km/h----Mid Lap 4---Front left---3.5L/Lap
    Supra - 1:44.130---248 km/h----Early lap 4--Front left---3.6L/Lap
    Viper -- 1:44.189---246 km/h----Early lap 4--Front left---3.6L/Lap
    NSX --- 1:44.209---246 km/h----Mid Lap 4---Rear left---3.5L/Lap
    Diablo--1:44.165---252 km/h----Early lap 4--Front left---3.5L/Lap

    Plan is to get through 1 track a night in order to nail down the rest of the BoP's now we have a starting point. Tsukuba is just too weird to run the same BoP as Tokyo or Suzuka.

    BASE TUNES
    Words of caution - setups likely to be 'loose' or oversteer in nature.
    Solutions include: Moving Ballast forward, evening ride height, reducing rear spring, adding rear downforce, and probably adding bit of positive toe in at the rear. If you need specific help with making my tunes suit the way you drive, PM @StigsTC with your handling issues and he will help you debug his madness.
    To manage the car's Top Speed just adjust the "final Drive" ratio, smaller number means more top speed. *Note, for Fuji I might have to make a new set of gearbox tunes for some cars just in case the straight is too long.

    _-_-_-NISSAN SKYLINE GT-R-_-_-_
    ~~Suspension~~
    -----------------Front / Rear
    Ride Height - 75 / 68
    Spring Rate - 12.52 / 15.49
    Compression - 1 / 3
    Extension - 2 / 4
    Anti Roll Bar - 7 / 7
    Camber - 0.0 / 0.0
    Toe - 0.00 / 0.00
    Brake Bias - 3 / 5

    ~~Gearbox~~
    Reset
    Max Speed: 200 km/h
    1st - 4.253
    2nd - 2.770
    3rd - 2.267
    4th - 1.909
    5th - 1.628
    6th - 1.405
    Final Drive - 2.469

    ~~Drivetrain~~
    Limited Slip Differential
    Initial - 10
    Acceleration - 11
    Deceleration - 5

    ~~Body~~
    Aerodynamics - 350 / 350
    Ballast - 50kg @ +50


    _-_-_-TOYOTA SUPRA-_-_-_
    ~~Suspension~~
    -----------------Front / Rear
    Ride Height - 75 / 70
    Spring Rate - 11.47 / 11.84
    Compression - 1 / 1
    Extension - 1 / 1
    Anti Roll Bar - 7 / 7
    Camber - 0.0 / 0.0
    Toe - 0.00 / 0.00
    Brake Bias - 4 / 5

    ~~Gearbox~~
    Reset
    Max Speed: 200 km/h
    1st - 4.755
    2nd - 3.097
    3rd - 2.548
    4th - 2.146
    5th - 1.829
    6th - 1.571
    Final Drive - 2.250

    ~~Drivetrain~~
    Limited Slip Differential
    Initial - 10
    Acceleration - 10
    Deceleration - 12

    ~~Body~~
    Aerodynamics - 350 / 355
    Ballast - 50kg @ +50


    _-_-_-HONDA NSX-_-_-_
    ~~Suspension~~
    -----------------Front / Rear
    Ride Height - 65 / 70
    Spring Rate - 14.59 / 14.46
    Compression - 1 / 2
    Extension - 2 / 1
    Anti Roll Bar - 7 / 1
    Camber - 0.0 / 0.0
    Toe - -0.05 / 0.15
    Brake Bias - 5 / 3

    ~~Gearbox~~
    Reset
    Max Speed: 200 km/h
    1st - 4.745
    2nd - 3.091
    3rd - 2.524
    4th - 2.125
    5th - 1.813
    6th - 1.568
    Final Drive - 2.800

    ~~Drivetrain~~
    Limited Slip Differential
    Initial - 10
    Acceleration - 9
    Deceleration - 20

    ~~Body~~
    Aerodynamics - 350 / 430
    Ballast - 0kg @ +0


    _-_-_-DODGE VIPER GTS-_-_-_
    ~~Suspension~~
    -----------------Front / Rear
    Ride Height - 65 / 62
    Spring Rate - 15.51 / 19.00
    Compression - 2 / 2
    Extension - 2 / 1
    Anti Roll Bar - 7 / 5
    Camber - 0.0 / 0.0
    Toe - 0.00 / 0.00
    Brake Bias - 6 / 5

    ~~Gearbox~~
    Reset
    Max Speed: 220 km/h
    1st - 4.769
    2nd - 3.183
    3rd - 2.481
    4th - 2.052
    5th - 1.758
    6th - 1.522
    Final Drive - 2.405

    ~~Drivetrain~~
    Limited Slip Differential
    Initial - 10
    Acceleration - 9
    Deceleration - 15

    ~~Body~~
    Aerodynamics - 500 / 500
    Ballast - 30kg @ +0


    _-_-_-LAMBORGHINI DIABLO-_-_-_
    ~~Suspension~~
    -----------------Front / Rear
    Ride Height - 70 / 70
    Spring Rate - 11.39 / 14.16
    Compression - 2 / 1
    Extension - 1 / 1
    Anti Roll Bar - 7 / 7
    Camber - 0.0 / 0.0
    Toe - 0.0 / 0.0
    Brake Bias - 5 / 5

    ~~Gearbox~~
    Reset
    Max Speed: 220 km/h
    1st - 4.218
    2nd - 2.707
    3rd - 2.173
    4th - 1.818
    5th - 1.556
    6th - 1.347
    Final Drive - 2.800

    ~~Drivetrain~~
    Limited Slip Differential
    Initial - 10
    Acceleration - 10
    Deceleration - 15

    ~~Body~~
    Aerodynamics - 350 / 375
    Ballast - 30kg @ -50
  3. REVO_Bryan

    REVO_Bryan Professional Super ROOZ

    Posts:
    2,276
    Likes:
    1,895
    PSN ID
    SR_BryanF
    I've gotta say the Diablo is one of the most temperamental cars I've driven. Driving it like I drove the HSV, I was 2 seconds off the pace at Motegi. Once I discovered how to drive it properly, I got the fastest lap.
  4. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

    Posts:
    18,134
    Likes:
    17,606
    PSN ID
    DRZ-Hatfield
    OP Updated with BOP for Motegi and Post 2 Updated with Base Tunes
  5. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

    Posts:
    18,134
    Likes:
    17,606
    PSN ID
    DRZ-Hatfield
    So who would be up for a motegi test race tonight?
    Zachery, its-benny-racer and Knuckles like this.
  6. Zachery

    Zachery Professional

    Posts:
    2,676
    Likes:
    1,894
    PSN ID
    Zharvs92
    Nice work lads. Should be a cracking series!
    nigegunz likes this.
  7. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

    Posts:
    18,134
    Likes:
    17,606
    PSN ID
    DRZ-Hatfield
    After a little bit of hotlapping with @its-benny-racer we found that without turbo was quicker in our skyline and viper
  8. its-benny-racer

    its-benny-racer Professional Gold Member

    Posts:
    1,281
    Likes:
    1,429
    Thought it couldn't hurt to post my 'work in progress' setup for the Viper. I've used the same gearbox settings as posted by Hat but with different suspension, diff, weight and aero.

    *** Suspension ***
    Ride Height: 49/54
    Spring Rate: 21.29/21/25
    Damper Comp: 6/6
    Damper Ext: 6/6
    AR Bars: 3/3
    Cambers 0.0/0.0
    Toe: 0.06/0.52
    Brakes: 8/2

    *** Drive Train ***
    8/9/11

    *** Power ***
    Limiter: 59.9%
    Engine Tune: Stage 3
    Turbo: Stock

    *** Body ***
    Downforce: 350/550
    Ballast Weight: 30kg
    Ballast Position: -50

    At this stage I don't think it's as quick as other drivers are going with the setup from Stigs, but it's no where near as twitchy on corner entry or exit.
  9. emmo46

    emmo46 Steward Team Raceonoz Gold Member Super ROOZ

    Posts:
    11,995
    Likes:
    7,548
    PSN ID
    emmo46
    Thanks Benny, hopefully I'll get a chance to try this, so far I have found the Viper very wayward and inconsistent on corner entry and I can't confidently commit to the corner.
    its-benny-racer likes this.
  10. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

    Posts:
    18,134
    Likes:
    17,606
    PSN ID
    DRZ-Hatfield
    stigs viper tune is tricky to start with until you get used to your turn in points and holding the slides through the corners
  11. cola1001

    cola1001 Rookie

    Posts:
    137
    Likes:
    104
    Thanks stigs tc for base tunes good to see what others are doing. Will post what I started with then. CALSONIC GTR.
    Suspension
    75 55
    17.10 16.80
    5 6
    6 5
    4 5
    no camber
    0.04 0.08 brakes 7/8
    Diff 5
    14
    10
    Gearbox first set to stock power 492hp then reset. Final at 4.000 speed at 200kph
    3.482
    2.625
    2.120
    1.754
    1.468
    1.244 then final back to 2.500.
    Got my 50Kgs in the middle at the moment and stage 1 turbo. Found it a good tune to start with for me hope someone else finds something in it
  12. StigsTC

    StigsTC Professional

    Posts:
    708
    Likes:
    806
    PSN ID
    StigsTC
    Yeah my tunes are pretty on the nose through the corners.
    If you are looking for stability here are the most common fixes in order of what I'd get rid of first:

    I tend to run my ballast as rearward as possible to make the car rotate aggressively on corner entry, however it gets pretty wild at times. If you are having issues getting to the apex cleanly move the ballast forward until the car settles down. 50:50 weight balance is pretty safe in most cases, I prefer 49:51 and rarely venture out to 48:52 unless the car feels like it is on rails, which Super GT and JGTC cars are for me.
    If the rear spring is anything other than minimum available I've actively added it there to decrease understeer/induce more oversteer through the corner exit. This may not be ideal for you, so reduce it back to minimum. In cases where the front spring is HIGHER than Minimum, I'm trying to stop oversteer, so you might have to add more.
    If I'm running a rear ride height lower than front ride height again I'm trying to reduce understeer and create some oversteer in the mid corner. Even it out (usually lower the front) to get things even so that the car will behave nicely as you get back towards throttle.
    I try to run as little rear DF as I can, more top speed and more oversteer so its great for me. Adding downforce can give a car stability in mid corner, but also more drive traction out of corners. Usually there is nearly double the rear downforce available from minimum so you can greatly increase your rear grip if you don't mind losing a few km/h.
    If all else fails, add rear toe until the car calms down. It is the least elegant solution as it generates understeer in all handling conditions (Entry, Mid, Exit) but sometimes you run out of solutions and have to just give up in order to make the car stable.
    Hatfield likes this.
  13. its-benny-racer

    its-benny-racer Professional Gold Member

    Posts:
    1,281
    Likes:
    1,429
    Some changes to this, wings now 400/525 a bit more bite in the corners.
  14. Knuckles

    Knuckles Professional

    Posts:
    1,586
    Likes:
    956
    A turbo for 3hp. Cant you just take some weight off and leave 487?
    For supra.
  15. StigsTC

    StigsTC Professional

    Posts:
    708
    Likes:
    806
    PSN ID
    StigsTC
    Originally Supra had more power, but had to peg it back after I fixed my main issue with the handling. Other venues may have more or less power depending how each car fares.
    Wanted all Japanese cars to be 1150 as for some reason NSX is stock at 1150 not 1100. Less weight means BoP takes less hp and thus less tyre wear over a stint.
  16. Knuckles

    Knuckles Professional

    Posts:
    1,586
    Likes:
    956
    All good. I just slower. Still havnt put gearbox tune on. Maybe that will give me a bit more time somewhere.
  17. Hatfield

    Hatfield GT7 League & Teams Championship Organiser Team Raceonoz Gold Member Super ROOZ

    Posts:
    18,134
    Likes:
    17,606
    PSN ID
    DRZ-Hatfield
    Thanks for coming those that could make it. Good to have a full 1 hr test. Common complaint was that the Supra needed more oomph... Will be waiting to see what @StigsTC comes up with after analysing the replay.
  18. its-benny-racer

    its-benny-racer Professional Gold Member

    Posts:
    1,281
    Likes:
    1,429
    I think a good BOP is always going to be hard to achieve, with the differences we see on track it is hard to know how much is the driver, how much is the setup, how much is the track suiting the car...
  19. B-Spec Bob

    B-Spec Bob Team Driver

    Posts:
    875
    Likes:
    605
    PSN ID
    B-spec-_-Bob
    Disappointed we didn't even compare the BoPs..
  20. Knuckles

    Knuckles Professional

    Posts:
    1,586
    Likes:
    956
    Wasnt all bad. Had two spins. The supra is not to bad. I cant seem to get my gearbox the same as what stig posted. Ran the hour with stock gearbox instead. Im putting it down to me just being slower then the front runners.